outward

Han VI is a Character Build in Outward, created by Toasterbrain.

Summary

Han VI
I tried to trivialize every part of the game so I could easily beat it alone in Hardcore. I succeeded.
BreakthroughIcon Breakthroughs Required Faction
Swift Foot Bloodlust Leyline Connection Holy Mission Banner
Equipment
Weapon Off-Hand Head Body Boots Backpack
Sunfall Axe Fulmination Cannon Pistol Levantine Secret Gold-Lich Mask Shelter Pathfinder Armor Cocoon Orichalcum Boots Guidance of Wind Brigand's Backpack
Quickslots
1 2 3 4 5 6 7 8
Possessed (skill) Blood Bullet Fire and Reload Sweep Kick Blessed (skill) Infuse Light Mana Ward Great Life Potion

Pros and Cons

Pros

Cons

Getting Started

This build needs very little to function. At a bare minimum I would say you need:

Important quest milestones:

Equipment

You don't need most of the extra gear but you will probably want most of it as each piece of gear solves a problem the build has.

Core:

Toolbox:

Legacy Chests

Required:

Suggested:

Other solid choices:

Tip: The Friendly Immaculate will just try to kill you if you join The Holy Mission of Elatt before you go to see it.
Tip: Enchantments stay on items in legacy chests even when the item is upgraded to the legacy version.

Enchantments

Early-game

Late-game

Buildings

When you are building your town in New Sirocco I recommend getting these buildings:

Buffs and De-buffs

This build relies on applying the correct buffs and de-buffs before fights to function well. In this section I will outline the buffs and de-buffs commonly available to the build and when to use them.

All the time
Calygrey Bone Cage > Marshmelon Tartine

These are a core part of the build and should be up all the time. Marshmelon Tartine isn't required, it's just the best. Any source of Stamina Recovery will work though you should aim for the higher ones.
Tip: Don't sleep; repair! You get damage from Lockwell's Revelation if you don't sleep and with 5 guns, a shield, and 2 tools you have plenty of stuff to repair.
Tip: Additional health and stamina recovery like from Jerky and Clean Water is a good Idea for longer fights.

Typical fight
Blessed (skill) > Infuse Light > Possessed (skill)

Infuse Light gives the build about a third of it's damage and Blood Bullet--which requires Possessed to function--is a large portion of the healing and utility.
Tip: Infusions stick around through zone changes but your cooldowns will be reset so you can activate Blessed (skill) again. Tip: If you use Blessed (skill) off-cooldown, you will be able to keep both it and Infuse Light up permanently after a few cycles.

Defensive buffs
Gaberry Wine > Warm (skill) > Blessed (skill) > Cool (skill) > Possessed (skill) > Mist (skill) > Light Mender's Lexicon > Dez > Egoth > Elemental Resistance Potion > Barrier Potion > Elatt's Barrier > Cage Pistol

Use these buffs against anything you are afraid of. You usually don't need all of them but if you you are playing hardcore and don't know what the enemies damage types are it's better safe than sorry.
Tip: You can quickly shoot something twice with Cage Pistol by using Blood Bullet. This will cause both the Sapped and Weaken de-buffs.

Extra damage
Dreamer's Root > Warm (skill) > Blessed (skill) > Focus > Enrage > Shimmer Potion > Bouillon du Predateur > Welkin Ring > Chimera Pistol > Shatter Bullet > Astral Pistol > Light Mender's Lexicon

Each of these will add a little more damage to each of your swings. Apply as many as you think you need.
Tip: Dreamer's Root and Poutine will make you tired and activate Lockwell's Revelation which gives a ton of damage.
Tip: You can quickly shoot something twice with Astral Pistol by using Blood Bullet. This will apply Scorched.

OOC reloading
Ornate Pistol > Cool (skill) > Frost Bullet > Chimera Pistol > Shatter Bullet

Blood Bullet cannot be used out of combat so you should reload with Frost Bullet and Shatter Bullet. Load Ornate Pistol with Frost Bullet for maximum AoE. Load Chimera Pistol with Shatter Bullet to apply Pain and Elemental Vulnerability at the same time against tanky enemies.

Combat Options

For damage you will be using the standard and special attacks of your weapon, preferably Sunfall Axe. Axe combos do a lot of damage because they have a hidden 1.3x damage multiplier. This build doesn't invest much in stamina cost reduction so you have to avoid unnecessary dodging as much as possible. Running sidesteps and blocking are far superior anyway as you can attack much sooner afterward.
Tip: Circle counter-clockwise around most enemies because they all hold their weapons in their right hands and sometimes they will just miss you with their attacks giving you a free opening.
Tip: Shoot enemies to reduce their Stability. Once they are at half you can start attacking safely.

Anywhere Sunfall Axe appears in a combo it indicates you hit 'em with the axe.
Anywhere Blood Bullet appears in a combo it indicates you can also shoot 'em if your gun is already loaded.

Axe combos:

Bread and butter
Cannon Pistol > Blood Bullet > Sweep Kick > Sunfall Axe

This is the easiest way to kill most enemies. Knock them over and do a few hundred damage with the axe before they get up. You won't usually need more than one but rinse and repeat as necessary as it's on a 15 second cooldown.

Invincible
Mana Ward > Sunfall Axe

This is a good way to handle groups of many weak enemies because you have so much Protection they can't knock you over even with low impact resistance.

Shotgun
Ornate Pistol > Frost Bullet > Fire and Reload

I have found that the best way to deal with crowds is to attempt to get them close together and shoot them with an Ornate Pistol enchanted with Trauma and imbued with Frost Bullet. Each enemy caught in the cone will take damage from the cone and explode, potentially overlapping, often killing the entire group or severely damaging them. Regardless they will be affected by Slow Down and Crippled so you can kite them easier.

Mass confusion
Cannon Pistol > Fire and Reload > Blood Bullet > Fire and Reload > Sweep Kick > Sunfall Axe

You can change targets mid-fight to confuse multiple enemies in a short time period with the Cannon Pistol. With good positioning you can Sweep Kick the lot.

So I started blasting
Chimera Pistol > Ornate Pistol > Cannon Pistol > Astral Pistol > Cage Pistol > Blood Bullet

If an enemy has me on the ropes I have found running away and shooting it to be a safe and effective solution. Unloading your guns at something will usually also help you find one that you loaded with Frost Bullet earlier so you can kite and heal.

Safe Healing
Mana Ward > Great Life Potion

I cannot stress enough how good pressing these two buttons can be, especially when you're losing a fight. Mana Ward gives you 4 whole seconds of invincibility and Great Life Potion will put you back to 100% health with no burnt health.

Damage

The chart below shows that if you use use absolutely every buff at your disposal your axe will swing for about 161 damage. With an axe special, special combo that will deal 1,046 in less than three seconds. Using mixed damage (PhysicalFireLightning) means you don't really need to worry about enemy resistances most of the time but if you feel like an enemy has a lot of PhysicalFireLightning resistance try switch to Brand or de-buffing them.
Tip: Spiritual Communion only represents a 2.5% marginal increase in damage against when fully buffed for bosses and a 2.9% increase with basic buffs for adventuring which is why I think Divine Assistance is better.

Source Physical Fire Lightning
Sunfall Axe with Fulmination 20 20 5
Infuse Light 18
Brigand's Backpack 15%
Fire Affinity 15%
Light Mender's Lexicon with Fechtbuch 40% 5%
Lockwell's Revelation 30% 30%
Calygrey Bone Cage 10%
Discipline 15%
Warm 20%
Blessed 20%
Shimmer Potion 15% 15%
Physical Attack Up 20%
Base 40 36 38
Elemental Vulnerability -25% -25%
Shatter Bullet -25
Astral Pistol -25%
Welkin Ring -25%
Estimated Damage 50 54 57

Defenses

Rather than talking about stats I would like to talk about the things that get my characters killed.

Weather Immunity

Per the Temperature page, you need to have 31 hot and 36 cold weather defense to be completely immune to the weather. This build is weather immune without any buffs because of it's equipment and passives.

Source Hot Cold
Pathfinder Armor 12 12
Cocoon 6 6
Acceptance 8 8
Weather Tolerance 8 8
Orichalcum Boots 10

See Also