outward

Universal Battlemage is a Character Build in Outward, created by TheOathseeker.

Summary

Universal Battlemage
This build perfectly combines a flexible array of spells with everything you need to thrive in melee combat. Able to adapt to any element and situation, this build will allow you to counter any enemy.
BreakthroughIcon Breakthroughs Required Faction
Spellblade's Awakening Steadfast Ascetic Shamanic Resonance Any
Equipment
Weapon Off-Hand Head Body Boots Backpack
Any Any Any Any Any Any
Quickslots
1 2 3 4 5 6 7 8
Elemental Discharge Mana Push Brace Counterstrike Mana Ward

General Build Details

While this guide is meant to show you all the possible ways you can transform this build into different elemental warriors, there are ofcourse going to be key elements that are the same no matter your build. This is the general idea of the build:


Elements

This build allows us to make a battlemage fitting any elemental type. And here's the basics of every single one of them. Keep in mind that below you will find some very potent combinations that have been thoroughly thought through. But they are by no means the only, or even the best combinations. Feel free to experiment and try to fit your favorite armor set or weapon into the build. This character is all about flexibility.

Fire

The Fire Battlemage has a large array of spells at his disposal. Most of which cost very little mana, allowing a good mix of spells and melee.

Mid Game Fire Gear
Obsidian Greatmace > Giantkind Halberd > Wide Black Hat > Petrified Wood Helm > Petrified Wood Armor > Petrified Wood Boots
End Game Fire Gear
Sunfall Axe > Red Lady's Dagger > Antique Plate Sallet > Enchantment > Tsar Armor > Tsar Boots

Antique Plate Sallet enchanted with Economy gives a total of -20% mana cost and -10% stemina cost.

Fire quickslot options
Talus Cleaver > Opportunist Stab > Backstab > Scalp Collector > Scorch Hex > Elemental Discharge > Sigil of Fire > Spark > Mana Ward > Flint and Steel > Counterstrike > Brace


Lightning

The Lightning battlemage combines the Sigil of Wind with unique gear to create a noble paladin.

Mid/Late Game Lightning Gear
Werlig Spear > White Priest Mitre > White Wide Hat > Silver Armor > Enchantment > Black Plate Boots > Enchantment

Silver Armor enchanted with Spirit of Monsoon gives +25% lightning damage.
Black Plate Boots enchanted with Guidance of Wind gives +14% movement speed.

End Game Lightning Gear
Radiant Wolf Sword > Fabulous Palladium Shield > White Priest Mitre > Candle Plate Helm > Candle Plate Armor > Candle Plate Boots > Enchantment

White Priest Mitre and Candle Plate Set can be enchanted with Elatt's Sanctity for extra lightning damage.
Boots can always be enchanted with Flux to give extra lightning damage.

Lightning Quickslot Options
Puncture > Shield Charge > Elemental Discharge > Doom Hex > Mana Ward > Sigil of Wind > Spark > Conjure > Counterstrike > Brace


Decay

The Decay battlemage has little in the way of dedicated decay spells, and instead relies heavily on enhancing it's melee capabilities.

Late Game Decay Gear
Scepter of the Cruel Priest > Horror Shield > Shriek > Worldedge Greataxe > Tenebrous Helm > Horror Helm > Horror Armor > Horror Greaves
Decay Quickslot Options
Dispersion > Shield Charge > Elemental Discharge > Curse Hex > Mana Push > Mana Ward > Counterstrike > Brace


Ice

The Ice battlemage doesn't have that many pure ice spells at it's disposal without the Philosopher tree. But with what we do have, we can make a fearsome icy warrior!

Mid Game Ice Gear
Skycrown Mace > Frozen Chakram > Kelvin's Greataxe > Red Wide Hat > Virgin Helmet > Virgin Armor > Virgin Boots > Enchantment

Enchant Virgin Set with Inner Cool

End Game Ice Gear
Skycrown Mace > Frozen Chakram > Kelvin's Greataxe > Red Wide Hat > Crimson Plate Mask > Crimson Plate Armor > Crimson Plate Boots
Ice Quickslot Options
Chakram Pierce > Chakram Arc > Dispersion > Elemental Discharge > Chill Hex > Mana Push > Mana Ward > Counterstrike > Brace


Ethereal

The Ethereal battlemage has few counters, as ethereal resistance is very rare indeed. Allowing you to wreak hevock everywhere with ease.

Mid Game Ethereal Gear
Runic Blade > Light Mender's Lexicon > Antique Plate Sallet > Enchantment > Runic Armor > Enchantment > Black Plate Boots > Enchantment

Antique Plate Sallet enchanted with Economy gives a total of -20% mana cost and -10% stemina cost.
Runic Armor enchanted with Chaos and Creativity gives +10% movement speed.
Black Plate Boots enchanted with Guidance of Wind gives +14% movement speed.

Late Game Ethereal Gear
Dreamer Halberd > Manawall Helm > Manawall Armor > Manawall Boots > Green Copal Armor > Enchantment

Green Copal Armor Enchanted with Spirit of Berg gives +25% ethereal damage and +10% impact damage.

Ethereal Quickslot Options
Dez > Egoth > Shim > Puncture > Moon Swipe > Elemental Discharge > Sigil of Wind > Mana Push > Mana Ward > Counterstrike > Brace

Playstyle

Obiously the playstyle depends heavily on the element you are using, the armor, weapon and trinket you are using. But there are a few general concepts to keep in mind when playing any version of this build:

See Also