outward
A screenshot of the resting UI.

A screenshot of the resting UI.

Sleep and Resting is an Attribute and mechanic in Outward, relating to the player's fatigue. The resting mechanic allows the player to restore Vitals, progress time, and repair their Equipment.

Sleeping grants positive Sleep Effects, whether the player sleeps in the Tent, House or Inn.

Sleep Attribute

The player's Sleep is one of the Needs, and can be seen on the Vitals menu tab.

The following sources affect the player's Sleep attribute (a positive value restores sleep, a negative value makes the player more tired):

Items

SourceTypeValueDurationNotes
Boiled Dreamer's Root The SoroboreansFlat-15%
Dreamer's Root The SoroboreansFlat-15%
Energizing Potion The SoroboreansRestore100%Completely removes all fatigue.
Marathon Potion The Three BrothersRestore10%
PoutineFlat-25%

Skills

SourceTypeValueDurationNotes
Slow MetabolismRegen Modifier15%Reduces depletion rate by 15%

Resting

Regardless of which option or duration the player chooses when resting, the following effects always take place:

In addition to those, resting also grants other effects depending on time spent Sleeping, Guarding and Repairing.

Sleeping

Time allocated towards Sleeping will affect the player's Vitals and burnt Vitals, by the following amounts:

Tired Fatigue:

Health Health:

Stamina Stamina:

Mana Mana:

As well as affecting the player's vitals, Sleeping also:

Repairing

Guarding

Ambush Scenarios

When resting, the player has a chance of being ambushed by enemies, with the chance indicated by the "ambush %" on the resting menu.

In exterior regions, the potential ambushes are from a "table" of specific enemies, a scenario will be chosen at random depending on factors such as the player's current location and quest events.

In dungeons, the enemies are chosen by proximity to the player.

A common strategy from players is to intentionally get ambushed by resting with a high ambush chance, and repeatedly defeating the enemies which spawn. The reason players do this is because enemies spawned from ambush events are not affected by the region's respawn mechanics for enemies, and they will always appear.

Related Skills

See Also